namespace Supercell.Laser.Logic.Message.Team { using Supercell.Laser.Logic.Friends; public class TeamInvitationMessage : GameMessage { public int Unknown; public long TeamId; public Friend FriendEntry; public override void Encode() { Stream.WriteVInt(Unknown); Stream.WriteLong(TeamId); FriendEntry.Encode(Stream); } public override int GetMessageType() { return 24589; } public override int GetServiceNodeType() { return 9; } } }