namespace Supercell.Laser.Logic.Message.Team { using Supercell.Laser.Logic.Helper; public class TeamChangeMemberSettingsMessage : GameMessage { public int CharacterId; public int SkinId; public override void Decode() { CharacterId = ByteStreamHelper.ReadDataReference(Stream); SkinId = ByteStreamHelper.ReadDataReference(Stream); } public override int GetMessageType() { return 14354; } public override int GetServiceNodeType() { return 9; } } }