namespace Supercell.Laser.Logic.Message.Latency { public class LatencyTestStatusMessage : GameMessage { public int Ping; public override void Encode() { Stream.WriteVInt(1); for (int i = 0; i < 1; i++) { Stream.WriteVInt(0); // R (Server Type(Number?)) Stream.WriteVInt(Ping); // Ping Stream.WriteVInt(0); // Q Stream.WriteVInt(0); // C Stream.WriteInt(2); // Unk Stream.WriteInt(1); Stream.WriteInt(0); Stream.WriteString("localhost"); Stream.WriteInt(1); Stream.WriteVInt(1); } } public override int GetMessageType() { return 29003; } public override int GetServiceNodeType() { return 1; } } }