namespace Supercell.Laser.Logic.Data { public class ProjectileData : LogicData { public ProjectileData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string ParentProjectileForSkin { get; set; } public int Speed { get; set; } public string FileName { get; set; } public string BlueSCW { get; set; } public string RedSCW { get; set; } public string BlueExportName { get; set; } public string RedExportName { get; set; } public string ShadowExportName { get; set; } public string BlueGroundGlowExportName { get; set; } public string RedGroundGlowExportName { get; set; } public string PreExplosionBlueExportName { get; set; } public string PreExplosionRedExportName { get; set; } public int PreExplosionTimeMs { get; set; } public string HitEffectEnv { get; set; } public string HitEffectChar { get; set; } public string MaxRangeReachedEffect { get; set; } public string CancelEffect { get; set; } public int Radius { get; set; } public bool Indirect { get; set; } public bool ConstantFlyTime { get; set; } public int TriggerWithDelayMs { get; set; } public int BouncePercent { get; set; } public int Gravity { get; set; } public int EarlyTicks { get; set; } public int HideTime { get; set; } public int Scale { get; set; } public int RandomStartFrame { get; set; } public string SpawnAreaEffectObject { get; set; } public string SpawnAreaEffectObject2 { get; set; } public string SpawnCharacter { get; set; } public string SpawnItem { get; set; } public string TrailEffect { get; set; } public bool ShotByHero { get; set; } public bool IsBeam { get; set; } public bool IsBouncing { get; set; } public int DistanceAddFromBounce { get; set; } public string Rendering { get; set; } public bool PiercesCharacters { get; set; } public bool PiercesEnvironment { get; set; } public bool PiercesEnvironmentLikeButter { get; set; } public int PushbackStrength { get; set; } public bool VariablePushback { get; set; } public bool DirectionAlignedPushback { get; set; } public int ChainsToEnemies { get; set; } public int ChainBullets { get; set; } public int ChainSpread { get; set; } public int ChainTravelDistance { get; set; } public string ChainBullet { get; set; } public int ExecuteChainSpecialCase { get; set; } public int DamagePercentStart { get; set; } public int DamagePercentEnd { get; set; } public int DamagesConstantlyTickDelay { get; set; } public int FreezeStrength { get; set; } public int FreezeDurationMS { get; set; } public int StunLengthMS { get; set; } public int ScaleStart { get; set; } public int ScaleEnd { get; set; } public bool AttractsPet { get; set; } public int LifeStealPercent { get; set; } public bool PassesEnvironment { get; set; } public int PoisonDamagePercent { get; set; } public bool DamageOnlyWithOneProj { get; set; } public int HealOwnPercent { get; set; } public bool CanGrowStronger { get; set; } public bool HideFaster { get; set; } public bool GrapplesEnemy { get; set; } public int KickBack { get; set; } public bool UseColorMod { get; set; } public int RedAdd { get; set; } public int GreenAdd { get; set; } public int BlueAdd { get; set; } public int RedMul { get; set; } public int GreenMul { get; set; } public int BlueMul { get; set; } public bool GroundBasis { get; set; } public int MinDistanceForSpread { get; set; } public bool IsFriendlyHomingMissile { get; set; } public bool IsBoomerang { get; set; } public bool CanHitAgainAfterBounce { get; set; } public bool IsHomingMissile { get; set; } public bool BlockUltiCharge { get; set; } public int PoisonType { get; set; } public int TravelType { get; set; } public int SteerStrength { get; set; } public int SteerIgnoreTicks { get; set; } public int HomeDistance { get; set; } public int SteerLifeTime { get; set; } } }