namespace Supercell.Laser.Logic.Data { public class LocationThemeData : LogicData { public LocationThemeData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string TileSetPrefix { get; set; } public string MaskedEnvironmentSCW { get; set; } public string Blocking1SCW { get; set; } public string Blocking1Mesh { get; set; } public int Blocking1AngleStep { get; set; } public string Blocking2SCW { get; set; } public string Blocking2Mesh { get; set; } public int Blocking2AngleStep { get; set; } public string Blocking3SCW { get; set; } public string Blocking3Mesh { get; set; } public int Blocking3AngleStep { get; set; } public string Blocking4SCW { get; set; } public string Blocking4Mesh { get; set; } public int Blocking4AngleStep { get; set; } public string RespawningWallSCW { get; set; } public string RespawningWallMesh { get; set; } public int RespawningWallAngleStep { get; set; } public string RespawningForestSCW { get; set; } public string ForestSCW { get; set; } public string DestructableSCW { get; set; } public string DestructableMesh { get; set; } public int DestructableAngleStep { get; set; } public string DestructableSCW_CN { get; set; } public string DestructableMesh_CN { get; set; } public int DestructableAngleStep_CN { get; set; } public string FragileSCW { get; set; } public string FragileMesh { get; set; } public int FragileAngleStep { get; set; } public string FragileSCW_CN { get; set; } public string FragileMesh_CN { get; set; } public int FragileAngleStep_CN { get; set; } public string WaterTileSCW { get; set; } public string FenceSCW { get; set; } public string IndestructibleSCW { get; set; } public string IndestructibleMesh { get; set; } public string BenchSCW { get; set; } public string LaserBallSkinOverride { get; set; } public string MineGemSpawnSCWOverride { get; set; } public string LootBoxSkinOverride { get; set; } public string ShowdownBoostSCWOverride { get; set; } public int MapPreviewBGColorRed { get; set; } public int MapPreviewBGColorGreen { get; set; } public int MapPreviewBGColorBlue { get; set; } public string MapPreviewGemGrabSpawnHoleExportName { get; set; } public string MapPreviewBallExportName { get; set; } public string MapPreviewGoal1ExportName { get; set; } public string MapPreviewGoal2ExportName { get; set; } public string MapPreviewCNOverrides { get; set; } } }