namespace Supercell.Laser.Logic.Data { public class ItemData : LogicData { public ItemData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string ParentItemForSkin { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string ExportNameEnemy { get; set; } public string ShadowExportName { get; set; } public string GroundGlowExportName { get; set; } public string LoopingEffect { get; set; } public int Value { get; set; } public int Value2 { get; set; } public int TriggerRangeSubTiles { get; set; } public string TriggerAreaEffect { get; set; } public bool CanBePickedUp { get; set; } public string SpawnEffect { get; set; } public string ActivateEffect { get; set; } public string SCW { get; set; } public string SCWEnemy { get; set; } public string Layer { get; set; } } }