namespace Supercell.Laser.Logic.Data { public class GameModeVariationData : LogicData { public GameModeVariationData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public int Variation { get; set; } public bool Disabled { get; set; } public string TID { get; set; } public string ChatSuggestionItemName { get; set; } public string GameModeRoomIconName { get; set; } public string GameModeIconName { get; set; } public string ScoreSfx { get; set; } public string OpponentScoreSfx { get; set; } public string ScoreText { get; set; } public string ScoreTextEnd { get; set; } public int FriendlyMenuOrder { get; set; } public string IntroText { get; set; } public string IntroDescText { get; set; } public string IntroDescText2 { get; set; } public string StartNotification { get; set; } public string EndNotification { get; set; } } }