namespace Supercell.Laser.Logic.Data { public class CampaignData : LogicData { public CampaignData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string TID { get; set; } public string Location { get; set; } public string AllowedHeroes { get; set; } public string Reward { get; set; } public int LevelGenerationSeed { get; set; } public string Map { get; set; } public string Enemies { get; set; } public int EnemyLevel { get; set; } public string Boss { get; set; } public int BossLevel { get; set; } public string Base { get; set; } public int NumBases { get; set; } public int BaseLevel { get; set; } public string Tower { get; set; } public int NumTowers { get; set; } public int TowerLevel { get; set; } public int RequiredStars { get; set; } } }