namespace Supercell.Laser.Logic.Message.Team { using Supercell.Laser.Logic.Helper; public class TeamGameStartingMessage : GameMessage { public int Slot; public int LocationId; public override void Encode() { Stream.WriteVInt(0); Stream.WriteVInt(0); ByteStreamHelper.WriteDataReference(Stream, LocationId); } public override int GetMessageType() { return 24130; } public override int GetServiceNodeType() { return 9; } } }