namespace Supercell.Laser.Logic.Message.Security { public class ClientHelloMessage : GameMessage { public int KeyVersion { get; set; } public int ClientSeed { get; set; } public override int GetMessageType() { return 10100; } public override void Decode() { Stream.ReadInt(); KeyVersion = Stream.ReadInt(); Stream.ReadInt(); ClientSeed = Stream.ReadInt(); } public override int GetServiceNodeType() { return 1; } } }