namespace Supercell.Laser.Logic.Message.Home { using Supercell.Laser.Logic.Command; public class AvailableServerCommandMessage : GameMessage { public Command Command; public AvailableServerCommandMessage() : base() { ; } public override void Encode() { Stream.WriteVInt(Command.GetCommandType()); Command.Encode(Stream); } public override int GetMessageType() { return 24111; } public override int GetServiceNodeType() { return 9; } } }