namespace Supercell.Laser.Logic.Message.Friends { using Supercell.Laser.Logic.Friends; public class FriendListMessage : GameMessage { public Friend[] Friends; public override void Encode() { Stream.WriteInt(0); Stream.WriteBoolean(true); Stream.WriteInt(Friends.Length); foreach (Friend friend in Friends) { friend.Encode(Stream); } } public override int GetMessageType() { return 20105; } public override int GetServiceNodeType() { return 3; } } }