namespace Supercell.Laser.Logic.Message.Club { using Supercell.Laser.Logic.Stream.Entry; public class AllianceStreamMessage : GameMessage { public AllianceStreamEntry[] Entries; public override void Encode() { if (Entries == null) { Stream.WriteVInt(-1); return; } Stream.WriteVInt(Entries.Length); foreach (var entry in Entries) { entry.Encode(Stream); } } public override int GetMessageType() { return 24311; } public override int GetServiceNodeType() { return 11; } } }