namespace Supercell.Laser.Logic.Data { public class EmoteData : LogicData { public EmoteData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public bool Disabled { get; set; } public string FileName { get; set; } public string ExportName { get; set; } public string Character { get; set; } public string Skin { get; set; } public int Type { get; set; } public int Rarity { get; set; } public bool LockedForChronos { get; set; } public int BundleCode { get; set; } public bool IsDefaultBattleEmote { get; set; } } }