namespace Supercell.Laser.Logic.Data { public class BossData : LogicData { public BossData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public string TID { get; set; } public int PlayerCount { get; set; } public int RequiredCampaignProgressToUnlock { get; set; } public string Location { get; set; } public string AllowedHeroes { get; set; } public string Reward { get; set; } public int LevelGenerationSeed { get; set; } public string Map { get; set; } public string Boss { get; set; } public int BossLevel { get; set; } } }