using BSL.v41.Supercell.Titan.CommonUtils; namespace BSL.v41.Logic.Environment.LaserMessage.Laser.Node_9; public class PlayerStatusMessage : PiranhaMessage { private int _playerStatus; public PlayerStatusMessage() { Helper.Skip(); } public override void Decode() { base.Decode(); _playerStatus = ByteStream.ReadVInt(); } public override void Clear() { base.Clear(); } public int GetPlayerStatus() { return _playerStatus; } public void SetPlayerStatus(int value) { _playerStatus = value; } public override int GetMessageType() { return 14366; } public override int GetServiceNodeType() { return 9; } }