using BSL.v41.Supercell.Titan.CommonUtils; namespace BSL.v41.Logic.Environment.LaserMessage.Laser.Node_4; public class CreateGameFailedMessage : PiranhaMessage { private int _errorCode; public CreateGameFailedMessage() { Helper.Skip(); } public override void Encode() { base.Encode(); ByteStream.WriteInt(_errorCode); } public override void Destruct() { base.Destruct(); } public int GetErrorCode() { return _errorCode; } public void SetErrorCode(int errorCode) { _errorCode = errorCode; } public override int GetMessageType() { return 20402; } public override int GetServiceNodeType() { return 4; } }