using BSL.v41.Supercell.Titan.CommonUtils; namespace BSL.v41.Logic.Environment.LaserMessage.Laser.Node_1; public class KeepAliveServerMessage : PiranhaMessage { public KeepAliveServerMessage() { Helper.Skip(); } public override int GetMessageType() { return 20108; } public override int GetServiceNodeType() { return 1; } }