using VeloBrawl.Logic.Database.Account; using VeloBrawl.Titan.DataStream; namespace VeloBrawl.Logic.Environment.LaserMessage.Sepo.Alliance.Status; public class StatusChangeEntry { public AccountModel AccountModel { get; set; } = null!; public void Encode(ByteStream byteStream) { byteStream.WriteLong(AccountModel.GetAccountId()); byteStream.WriteVInt( AccountModel.GetFieldValueByAccountStructureParameterFromAccountModel(AccountStructure.PlayerStatus), true); } }