using VeloBrawl.Logic.Environment.LaserMessage.Sepo.Mode; using VeloBrawl.Titan.DataStream; namespace VeloBrawl.Logic.Environment.LaserCommand.Laser; public class LogicGemNameChangeStateChangedCommand : LogicCommand { public int State; public int CooldownSecs; public override void Encode(ByteStream byteStream) { byteStream.WriteVInt(State); byteStream.WriteVInt(CooldownSecs); base.Encode(byteStream); } public override void Decode(ByteStream byteStream) { State = byteStream.ReadVInt(); CooldownSecs = byteStream.ReadVInt(); base.Decode(byteStream); } public override int Execute(LogicHomeMode logicHomeMode) { return 0; } public override int GetCommandType() { return 214; } }