using VeloBrawl.General.NetIsland.LaserBattle.Render.Tile; namespace VeloBrawl.General.NetIsland.LaserBattle.Render; public class RenderSystem { protected internal int Height { get; set; } protected internal int Width { get; set; } protected internal LogicTileMap LogicTileMap { get; set; } = null!; public int GetTilemapWidth() { return Width; } public bool GetWaterTile(int x, int y) { return LogicTileMap.GetTile(x, y).TileData.GetTileCode() == 'W'; } public int GetTilemapHeight() { return Height; } }