using VeloBrawl.Titan.Mathematical.Data; using VeloBrawl.Tools.LaserCsv; using VeloBrawl.Tools.LaserCsv.Data; namespace VeloBrawl.General.NetIsland.LaserBattle.Factory; public static class LogicGameObjectFactoryServer { public static int CreateGameObjectByClassId(int classId) { return CreateGameObjectByData(LogicDataTables.GetDataById(GlobalId.CreateGlobalId(classId, 0))); } public static int CreateGameObjectByData(LogicData logicData) { return logicData.GetDataType(); } }